Silent Hill, Future Installments Of

After the success of the first Silent Hill game, developer Keiichiro Toyama and Team Silent created the outline for an eight-part series that would horrify players for decades to come. Among the as-yet-unproduced games:
Silent Hill 6: The Bridge
The game follows Larry Merchant, an accountant who has been called by the residents of a small town to help sort out the finances for a centennial celebration. While crossing a mist-covered bridge into town, Merchant is stopped by a team of engineers who are repairing a portion of the structure. When he asks about the centennial, he is told that the town was abandoned 20 years before. He is also told that a distant cousin named Zeke may have lived there. Merchant goes into the abandoned, foggy town determined to find Zeke. While there, Merchant discovers lizards with steel girders for heads.
Silent Hill 7: Prodigal
Sherry Ferguson receives a call from her sister, who has long suffered from mental illness, telling her that her estranged father has passed away. When Ferguson arrives in town, her sister is missing and the entire place is shrouded in a deep fog. No one in town can tell her where to find the funeral service for her father. One person thinks it might be in a dank nearby tunnel, so Ferguson goes in, exploring. She finds giant, man-sized ants with electric griddles for hands and twitching human elbows coming out of their antenna stalks.
Silent Hill 8: Homeland
Nathaniel Barnes receives a call from the U.S. government telling him that his father, a four-star general has gone missing near an Army base in the Pacific Northwest. Barnes arrives at the Army post to find that it’s been abandoned and that a nuclear weapon is apparently missing, replaced only by a thick shroud of fog, mist and secrecy. Barnes searches through military records and finds, inside a filing cabinet, hideously deformed miniature clones of Robert S. McNamara, all of whom have had their heads replaced by missile silo shafts.


