Trespasser, Breast Life Gauge of

Project Manager: We still need to send up the HUD design specs to the dev team.
Lead Designer: Right. Right. About that. Because Trespasser is going to be the world’s most realistic first person shooter I think we need to forego the traditional HUD to keep the player immersed in the exciting Jurassic Park world we have created.
Project Manager: Yes! Yes! That’s brilliant.
Lead Designer: Thank you. I was thinking that in order to keep us in the game world we can simply look down at the avatar’s body for a sense of damage.
Project Manager: Hmmm, that might work. We need to make it interesting as well as true to the realistic universe we have created.
Lead Designer: Change the character to a woman.
Project Manager: Giant gazongas?
Lead Designer: The giantest.
Project Manager: Hmmm, actually the game specs call for a graphical health gauge. How can we introduce a gauge for health while being true to this wonderfully lush and shockingly real physics-based environment we created? How do we “keep it real?”
Lead Designer: Hmmm… How about a magical tattoo on her tit?
Project Manager: That’s about right.



I am sad this never caught on.